Challenge
Most smart-home devices build a comfort zone around the user. We wanted the opposite: a system that motivates more attentive consumption of water, electricity and other resources.
What we did
- Research motivationIntrinsic and extrinsic motivation, gamification and reward models, Maslow's pyramid.
- Find the gapFamilies don't know how much water they use when showering, washing or cooking.
- Layer 1: colourThe cube shows current water behaviour through colour, in real time.
- Layer 2: pick it upLift the cube and its sides reveal detailed usage information.
Design principles
VisualisationThe translation from measured values to an understandable visual mattered more than the technology.
IntegrationAesthetic, blends into the living space, and only steps forward when feedback is needed.
Human designNo screen, no visible tech. Tangible interactions feel intuitive.
