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Sneaker Hype: where the real shoe is the controller

Interactive Communication System · HfG · 2016

An interactive exhibit where the real sneaker is the controller: rotate the shoe and its 3D model and story follow. Shown at Push Conference Munich 2016.

Sneaker on a pedestal with embedded tablet
Role
Concept, interaction design, prototyping (team of two).
Team
Florian Deitermann, Simon Lutter · Fabian Schröbel
Tech
NFC · iPhone gyro inside the shoe · iPad · projection · shiftr.io
Context
2nd semester, summer 2016

Challenge

Sneakers became everyday fashion, but most people don't know what they wear. How can a store or exhibition explain design and technology in a tangible way?

Exhibit at Push Conference, Munich 2016
Exhibit at Push Conference, Munich 2016

How it works

  1. Pick a sneakerPlace it on the pedestal. NFC detects which model you chose.
  2. NavigateSwipe on the embedded display to switch between three topics on a large projection.
  3. Rotate the real shoeA gyro sensor inside the shoe moves the 3D model in real time, so what you feel and see are explained together.
  4. CompareBrowse the design chronology and contrast different models.
Topic: design
Topic: technology
iPad navigation panel (normally inside the pedestal)